Normal Displacement - SG, Ase, Unreal

Instead of making a “smooth” cube in probuilder I did quickly one in Blender (to have exactly the same mesh on both Unity and Unreal side). Result:

The graphs are quite different tho. Shader Graph:

The one in ASE looks like that:

And in Unreal:

FYI, UE5 doesn’t like big displacement as those can cause shading issues. You have to extend bounds of your static meshes to have correct shading. (This isn’t an issue in UE4).

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