Hi, are you connecting the client in the editor version?
Im not sure how you do this. Do you mean connect the Unity hub to Visual studio code?
I meant are you running the client only version of the game in the editor as opposed to in the build version.
This issue was resolved by Dragging your c# script on to your gameobject(Networkmanager)
you then need to re-add the components i.e telepathy, networkmanagerhud, and readd the prefab to the player game object.
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