No confirmation back from the console 'A player has connected'

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Hi, are you connecting the client in the editor version?

Im not sure how you do this. Do you mean connect the Unity hub to Visual studio code?

I meant are you running the client only version of the game in the editor as opposed to in the build version.

YES… client and server in the unity editor

This issue was resolved by Dragging your c# script on to your gameobject(Networkmanager)

you then need to re-add the components i.e telepathy, networkmanagerhud, and readd the prefab to the player game object.

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