Networking Improvements

Man, this is super awesome. I’m going to use this script in a bunch of games. I have made a bunch of games that have a main menu and every time I’d be editing a different scene I’d have to remember to switch to the main menu before running for testing.

The only question I have is why name it “Networking Improvements”? This is really Scene Editing Improvements. And this really is helpful to a ton of games.

Thanks!

Julian Boardman

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Hi there,
We do add some logic in this lecture for disposing of GameManager instances. This is an important improvement not just to enable the scene loading work around, but also to allow for disconnecting from the game and connecting to a new game without causing a bunch of errors.

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