My work

10 Likes

When you are at the part of rigging and animation. The arm pits will give you problems.
The upper arm is melted to the body. Your β€˜A’-shape (body arms), is too close. Maybe user β€˜T’-shape.

Can I invite you to vote for our weekly Blender collaboration project?

Wow. I like your proportions. Very meta-human.

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