Nice stuff !
My hope is you now have the basics down and can piece together how to create new or enhanced versions of these effects with your knowledge.
Some examples that I just made this week that are based on the same stuff we did here are to create:
a “hologram” shader by combining scrolling UVs and tinting the base map with procedural lines.
a shader that creates a dynamic circle with a border around an image for a minimap
Thank you very much for the answer, yeah i´ve been following you for a while and i love your Unity stuff, for the course content its been easier to see patterns in these kind of stuff
i could say that this course had seriously changed the way my master final work looked has dramatycally changed
best regards from here and ill keep consuming your stuff, thanks a bunch
That is great to hear!
If you wanted to take your water shader to the next level, Ben’s last 2 videos covered a Water Caustics decal shader that looks really nice as well