My Snowboarder is going beyond the collider of the Level Sprite Shape

On the previous lection everything was working fine when tunning the Torque Amount plus Linear Drag and Angular Drag, but I don’t know what happened after implementing the finish line that now the snow boarder is droping below the Level Sprite Shape collider and bouncing around. Besides, now the torque amaount is messed up, everything has the same values as before but now if I touch any of the left/right keys, it starts spinning like if I deleted all angula drag.

Hi,

Try to move Barry a bit up so he does not start on/in the snow. You could also try to set Interpolate to “Interpolate” in the Rigidbody2D component.

Did this help you fix the issue?


See also:

I tried that but it didn’t work. Something was messed up with the physics or rigid body settings so I had to reset all values. Now is working.

I’m glad you solved the problem. :slight_smile:

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