My rotation works on the x axis rather than the Y axis like in Rick’s example. At least my code works and I can move forward, but I was just wondering why Rick’s spin is on Y axis and mine is on the X axis to create the same exact effect. Let me know if I can provide any other data to help resolve this. Thank you so much for your help. I really appreciate it. I’m doing the Unity 3D course, Section Obstacle Course. Lesson #26.
Check if you have the Tool Handle Rotation set to Local instead of Global. That has caused me confusion in the past.
Hi SmilingCode,
I agree with edc237. The best would be to set the handles to “Pivot | Global”.
Here is the link to the manual:
Scroll down to “Gizmo handle position toggles” to see what we mean. If you use an older version of Unity, select it in the top right corner of the website. Then you’ll get information on your version.
I hope this helped.
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[SOLVED}
It seems to work as expected now that I applied All to the prefabs.
Thank you for the article Nina. I understand a lot more about the Global and local gizmos now.
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