I’m following the tutorial and so far tried to copy exactly all the values into my code. My rocket is scaled the same, its mass is 0.2, and now I’m trying to add force to it (with AddRelativeForce) by adding the Vector3.up in there.
However, when in the tutorial video the rocket instantly flies high up in the sky when pressing space, my rocket can’t even take off when the mass is 0.2 (or the added force is 1). I change the mass to 0.1 and it takes off veeeery slowly. I could play around with the values of course and set them to something that works, but it bothers me why is my rocket acting differently, while all the values are the same, as far as I know! Any idea what’s happening?
I checked the project gravity settings in Unity, and the Y value is set to -9.81 (the default, I assume). I’m using Unity version 2019.something whereas the tutorial seems to use 2018.something - could there be some difference?