I mostly expanded upon the content. I didn’t implement any fancy coding tricks or anything. If you’d like to give my version of the game a try, you can give it a go on my itch.io page or check out my code on Github
I just checked out your Gamejolt page, which was cool because it was on my list of sites to check anyway. I’ve seen some people use Itch and I’m checking all option. I like the idea of building a portfolio somewhere.
It did bother me a little bit that I was unable to check your game at first. I had to turn off my Ad-blocker to allow them to show me a 29 second video (to support the developer) so I could check out your game. Not really sure if that is the kind of barrier you want to put up for games of the quality level of Prison Escape…
Thank you for checking my game out.
You have a really solid point about the ads. I’d definitely rather host my games somewhere without ads. I’ll look into itch. I’d really like to have somewhere that has an active community of developers too. I haven’t really looked around to be honest. Gamejolt was just the first website I found for hosting games.
I didn’t like the idea of GameBucket as suggested in the tutorial, because it wasn’t permanent. I’m considering applying to work at an indie game company in the future, so I want to have a portfolio.
So after doing a little research thanks to your comment, I’ve decided to switch over to itch.io.
After reading their about page, I decided I liked their philosophy better.
I’ll move my stuff over there, and update my original post. Thanks again for the feedback.
Be sure and let me know if you find some site for hosting your content that you like better.
Great job!
How did the key to your cell end up in your toilet though?
Fixes and suggestions:
- At some point, the text is clipped off due to an overflow, like at the scene where you unlock the cell door after obtaining the key.
- Consider lengthening the game a little - it felt far too short, and I wanted to keep going, especially to find out the cause of, and reason for, all the commotion outside.
What I liked:
- I liked that fact that I had to explore my surroundings to create a condition in order to advance.
- And that these conditions felt logical and not contrived (apart from the location of the key
).
If you ever consider updating the game, let me know - I’d love to give it another spin.
Thanks for checking out my game!
I just finished fixing the text clipping issue by slightly lowering my font size, and uploaded a new version to itch.io
I’m glad you enjoyed it, and thank you for the constructive feedback.
I added details like the noise outside to try to add a sense of urgency to the game. The location of the key is a bit contrived, but I suppose the implication is that whoever previously occupied the cell was attempting to escape but didn’t manage to finish their plan. Or perhaps the main character has friends in the right places?
I probably won’t be lengthening this game because the nature of the project was more to work on my Unity coding rather than my writing skills. If that changes, or I decide to make another story-based game, I’ll be sure to let you know. Thanks again for the feedback! Do you have any games uploaded that you’d like me to check out?
Yes, let me know, I’ll be keen to try out anything else you have a hand in creating or developing.
I do have a text based adventure game uploaded that you can check out, thanks for asking.
You can find the links to it over here:
Your game is excellent. Seems more like an actual game than a tutorial practice project. Great job!
Do you use GitHub or anything like that? I am curious about how you implemented the inventory and achievement system.
Hey thanks!
Did you manage to finish it?
I’d be happy to share the source code with you.
You can find the C# file over at this repository: https://github.com/UncaughtTypeError/shadows-reach
If you have any questions, please feel free to reach out.