Light and render tests
Cycles and eevee in comparison
33 secs_ 2048 px cascade size_ hight bilddepth_soft shadows
35 samples_ took more than 4 min 45secs to render…Seed 2. But it was okay. The laptop got only a little bit hot.
Because I work with an I3 I prefer using Eevee. But now I want to experiment with Cycles on a simple level, that doesn’t “hurt” my laptop. And I find it interesting to see what Cycles does with the scene.
Tests with materials… huh, very difficult, maybe it is because my laptop has difficulties with the keyboard and switches unexpectedly the capslock buttom. I have to exercise a lot… In B 2.79 I haven´t got so many problems…
///// made further adjustements to fix texture problems. I have made some textures local, that helped a bit, rotated and scaled them in the uv editor., especially the small front of the table.
Watched the lecture about displacement, I found it difficult…
Doesn´t look better… in this case I used additionally displacement in the material output node. In the vid Michael doesn´t use it.
Now Suzanne looks so much better, but I can´t definitely say what went wrong in the first pic.
Back to the mayan pyramid. Glad that I have an end result.
Today with environment! It was a hard learning process and I have worked several hours, but now I am a little bit proud.
Modular building structures is a kind of funny thing. I love it really and enjoy experimenting with architecture.