Light and render tests
Cycles and eevee in comparison
First Eevee:
33 secs_ 2048 px cascade size_ hight bilddepth_soft shadows
Second Cycles:
35 samples_ took more than 4 min 45secs to render…Seed 2. But it was okay. The laptop got only a little bit hot.
Because I work with an I3 I prefer using Eevee. But now I want to experiment with Cycles on a simple level, that doesn’t “hurt” my laptop. And I find it interesting to see what Cycles does with the scene.
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Tests with materials… huh, very difficult, maybe it is because my laptop has difficulties with the keyboard and switches unexpectedly the capslock buttom. I have to exercise a lot… In B 2.79 I haven´t got so many problems…
///// made further adjustements to fix texture problems. I have made some textures local, that helped a bit, rotated and scaled them in the uv editor., especially the small front of the table.
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Watched the lecture about displacement, I found it difficult…
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Doesn´t look better… in this case I used additionally displacement in the material output node. In the vid Michael doesn´t use it.
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Next Try
Now Suzanne looks so much better, but I can´t definitely say what went wrong in the first pic.
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Back to the mayan pyramid. Glad that I have an end result.
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Today with environment! It was a hard learning process and I have worked several hours, but now I am a little bit proud.
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Modular building structures is a kind of funny thing. I love it really and enjoy experimenting with architecture.