My Laser Defender (horizontal!)

I really wanted to create a shoot-them-up before starting the course, so I took the opportunity to make it the way I wanted… So I went for the horizontal scrolling instead.

It’s still a bit boring, there are work to do in level design (just 2 repetitive waves) but here is where I am:

Can be played here: Unity WebGL Player | SHMUP

A few additionals/tweaks that were not in the course:

  • Parallax side scrolling (I couldn’t figure out a way to make it with a quad so it’s done with 2 sprites for each background layer)
  • Flashing white when hit

Something I want to experiment next is to play with physics with enemies, so gravity would apply but they would have thrusters so they “fall” then go up a little bit, etc.

Anyway the course is awesome! I’m still working a bit on this before jumping to the next section.

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Nice progress, it indeed needs a lot of work in the game design department, but the art and mechanics are tight.

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