Well now, sculpting is actually pretty quick for me. Poly modelling something like this would have taken ages. The body took me an evening to sculpt and the head another evening. Unfortunately, I don’t have a lot of time to do much 3D because of the kids and my job (plus at the moment it’s exam period time - I’m an english teacher by day) so I’ve had to learn to be very efficient with my time.
It really doesn’t take long to get quite good at sculpting. I recommend sculpting a monster and playing around with the different brushes to see what they do. Play around with the curve too to see how that changes the brush (to the left of the curve is the tip of the brush and right is the fall off). You can have hours of fun and when you think you;ve finished and keep returning to the screen to admire it, you’ll see something else you need to tweak so you keep going back to it. Hours of fun haha
For that body I used about 7 or 8 different reference photos which I switched out and kept a coloured diagram of frontal and rear muscle structure. (I split my screen into two and then split the second screen into two quarters and change them to UV image editor and import two square-ish images in there).
Sculpting has really inspired me ot get to grips with human anatomy. The other night I was reading about the forearm muscles. There’s about 17 different muscles in the forearm and 9 of them (based on what I was reading and assumption) are visible under the surface of the skin. I’d never have tried to read up on it had I not started sculpting the forearms haha
I dunno if it’s me but I tend to need a lot of reference photos. That might improve with time I hope lol
I know I said my next post would be with clothes, I also said I was itching to post more so… Here we are: