Last year, I took a few GameDev.tv courses to refresh my knowledge of the engine. I hadn’t used it for about two years, and to be honest, I was never very good at it.
After finishing them, I decided to challenge myself by creating a few systems in the engine. One of those ideas grew more than the others, and after some time, I decided to finish it and turn it into a game. It’s a short, 10–20 minute experience with mechanics similar to the popular game “Papers, Please”.
It’s my first ever released game. Took me about 3.5 months to complete, and the entire experience was very enjoyable.
A big thank you to the entire GameDev.tv team and community for helping make all of this possible.
Played it through this afternoon - it’s a pleasant game with a bit of meditation to it. I really like the lack of a timer. (Also, worked without a hitch in Steam Proton, if anybody else is on Linux).
The papers are occasionally a bit magnetic (just the physics working on the corners of the sheets :P), and it can make the navigation a bit funky, but it doesn’t really detract, it jjust makes the game a bit more quirky. And speaking of physics, it was an interesting experience to put the pencils back in the cup after I knocked them out of it xD
Little update: remade the game from UE5 to UE4, which allows me to add HTML support. It can now be played directly in a web browser without needing to download it.
While it’s the same game, the visual experience may differ slightly due to web build limitations. The original game wasn’t designed for this, so some trade-offs were necessary.
Overall experience: making the game is fun; remaking it is a pain , but learned some new things atleast.