Greetings, everyone
Today, i’m very pleased and happy to share with you my fanart Navi model, texture and animation from Zelda
For texturing, i just using Emission and Principle BSDF (basic texture) and today i learnt more about Follow Path (how to animate my object using object constraint → follow path). i have a little struggle at first, you can check it out in here : My object went too far away with follow path animation
But thanks to Mr. FedPete, i learn more about follow path
So please welcome my animated Navi :
And also here is the animation test link :
Hope you guys enjoy my artwork and have a fantastic full of life
C&C are very welcome, how can i improve more ? Especially how to animate looping particles ?
Thank you very much