My Fanart Navi from Zelda

Greetings, everyone

Today, i’m very pleased and happy to share with you my fanart Navi model, texture and animation from Zelda

For texturing, i just using Emission and Principle BSDF (basic texture) and today i learnt more about Follow Path (how to animate my object using object constraint → follow path). i have a little struggle at first, you can check it out in here : My object went too far away with follow path animation

But thanks to Mr. FedPete, i learn more about follow path

So please welcome my animated Navi :

And also here is the animation test link :

Hope you guys enjoy my artwork and have a fantastic full of life :slight_smile:

C&C are very welcome, how can i improve more ? Especially how to animate looping particles ?

Thank you very much :slight_smile:

5 Likes

Very simple model but good use of animation.

2 Likes

Thank you so much, sir :smile:

Hope you enjoy my artwork

1 Like

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