It’s based on one of the opening maps in Final Fantasy VII.
Not bad. I’m not following Unity course, so not sure if there is specific task at hand other than layout and movement. But I could see putting enemies in the three areas off to the sides, and maybe one/two more at the end. They could skip the first three, but they’d miss a reward or something.
It would be cool if you made the Shinra Building in a sense with all the floors and the god awful steps! It could be some sort of survival thing, or allow floors to be skipped by killing a special enemy.
Either way, FF7 is pretty good inspiration.