My Combat Sandbox

It’s based on one of the opening maps in Final Fantasy VII.

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Not bad. I’m not following Unity course, so not sure if there is specific task at hand other than layout and movement. But I could see putting enemies in the three areas off to the sides, and maybe one/two more at the end. They could skip the first three, but they’d miss a reward or something.

It would be cool if you made the Shinra Building in a sense with all the floors and the god awful steps! It could be some sort of survival thing, or allow floors to be skipped by killing a special enemy.

Either way, FF7 is pretty good inspiration.

Have fun~

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