I dont undestend. My character fall to the ground without ForceReceiver! If i turn off “CharacterController” component my character dont fall. Does the method Controller.Move() calculate the fall?
You didn’t add a Rigidbody to the character by chance, did you? They don’t play well with our ForceReceiver setup. If you do use a Rigidbody, it’s best to set it to Kinematic and uncheck Use Gravity.
im finaly found what the problem is! In “Animator” componnet I accidentally turned on “Apply Root Motion”. I don’t know what is it but its solve my problem
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