Hi there,
In this lecture we get an object’s Transform(it’s location, scale, and rotation).
GetActorLocation() gives the Root Component of the actor, ToString return the string representation of the default format.
Nothing Updated in the Building Escape files and WorldPosition header file.
UE Editor-
Before play-
after play-
VS code-
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P.S. - If you are stuck with anything, just use the unreal engine documentation. Reading and going through the documentation can take up a lot of time but you’ll get the answers to your questions.
Thanks for reading,
BYE!!