Hi everyone, I hope you are fine.
I have been working on my Unity Multiplayer Project. In this game I use Mirror, and created 3 scenes (Menu_Scene, Lobby_Scene, Game_Scene ). When I start the game game starts with Menu_Scene and this scene I have Network Manager and Main Menu and Main Menu has no Network Identity. After user click the Host button Lobby_Scene opens. In this page I have Canvas With Network Identity component. In here I get this error from the client side; “Could not spawn assetId=3f9e5fbe-e119-1944-3ba8-c43240baeab2 scene=58C09684 netId=2” and game pauses automatically in the clien side just for client side.
I tried to add Canvas which is in Lobby_Scene to Network Manager Registered Spawnable Prefabs.
But it did not work.
Here some ScreenShots from my game to illustrate
Let me know when you need anything else to solve this problem.
Thanks in advance.