Multiplayer Game Problem


i m Korean

i m small speak english

translator in use

print the logo below

a problem occurred
multiplayer doesn’t work

Help me

LogTemp: Warning: 섹션찾기를 종료 합니다
LogTemp: Warning: A986F9354919B7D629AE7B9E90B17A18
LogTemp: Warning: Selected Index 0.
LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown → CapturePermanently
LogOnlineSession: Warning: OSS: Session (나의 섹션 게임) already exists, can’t join twice
LogNet: Browse:
LogNet: World NetDriver shutdown IpNetDriver_2 [GameNetDriver]
LogNet: DestroyNamedNetDriver IpNetDriver_2 [GameNetDriver]
LogExit: GameNetDriver IpNetDriver_2 shut down
LogInit: WinSock: Socket queue. Rx: 32768 (config 32768) Tx: 32768 (config 32768)
LogNet: Created socket for bind address: on port 0
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
LogNet: Game client on port 0, rate 100000
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/MenuSystem/UEDPIE_0_MainMenu

the cause of the problem is address: on port 0
LogNet: Browse: → <<<<<
how can i edit this part

Hi and welcome to the community.

Are you running inside the editor or from command-line?

editor running

1 Like

If I recall, this is fine. When you run from the command-line, you’ll see your machine’s IP Address. If you don’t, it could mean it is being blocked by your firewall.