Hi people! Keep making my small steps and challenging myself. Instead of modular military vehicles, I decided to make my version of Wall-e :))) I’m a BIG admirer of this character
and this is what I got so far
Some questions remain open for me- why in the first place the double faces, thereafter edges&vertex
constantly appear? I learn how to get rid of it- cleaning mesh, merge by distance, but will be better to understand why it’s happening.
I was setting up three points lights, hoping to achieve a deeper volume of the shape in almost black background. Also, I try to make procedural rust and get some idea about nodes.