It’s been five months () since I finished my lighthouse render, but I managed to get back to it.
(There is a slight error with one of the door positioning, I corrected it on file, but I’ll do another render later if I have time. I have a potato laptop that heats up for no reason. Such a baby…)
I was reluctant to deviate from the course material the first time, but I’ve been a little adventurous this time around. Sort of… notably barrels, stairs, boss battle area, and roof!
Stacked but not entirely satisfied with how it looks.
Open barrel with separate lid.
My dungeon has a roof! Stone slabs held together with wood, but it didn’t look good on the reader. So, I settled for grey/brown color for the wood. That’s better. Maybe it will look better with more roughness.
Stairs to the boss floor!
The water spirit boss is sleeping…
I had to position it so the light reflecftion don’t appear in the render. They show up as orbs. I looked up and discovered we are supposed to use light probes to get around it. I’ll look into it later.