Man… what a deceiving thing to do. Well, the fret itself is easy the problem is the spacing between each!
I thought, well an array with an empty + scale should give me the decreasing spacing and size I need…
Pam! Nope…
An array just give me equal spacing using constant, relative, object offsets doesn’t matter…
Trying adjust the scale of the empty does scale the spacing too but also changes the shape of the dups… I would have to change the X size of each fret back to it’s original size.
Tried to rotate the empty on the Z, and looking from the Front view it would make the progressive decreasing spacing, but of course the frets dups would rotate as well… and I would end up having to rotate them all back after applying the modifier…
Even if the methods above managed to create the spacing needed, I still had the Neck inclination, so every fret has it’s Y.
In the end felt like a Luthier placing the frets one by one using the reference image as guide…
Grabing on X and Y and Scaling on the Z…
Making this manually took a lot less time than the researching on how to make it easier lol.
Got lucky and they lined up pretty well just needed small adjustments…
However… this is a Path Curve which is mostly straight… so making curves out of it it’s not easy…
There is a Bezier U checkbox but then there is a problem, the curve will bend of all the sections are not the same angle… So left it unchecked.
And then there was another problem…
Making the strings go around those:
And then came the idea
Start the string from the twisted part… With a simple circle and Screw Modifier which I can also control the thickness of the strings by adjusting the size of the circle!
Then I will apply the modifier and extrude the rest of the string without worrying about it bending because it just wont
You have put a lot of work in the details of the guitar!
But with darkness of the scene, the dark and busy texturing, these beautiful and fine details disappear.
I know, it’s the creators vision and you have something in your mind. It’s all in the details
I’ll drop the lazyness and unwrap the top part of the body, make some textures to use as factor to the Mix Shader nodes. I will try to replicate the shapes of the original “skin” of the guitar.