Well, it is pretty much all beveled that was one of the main things I had to do to it pre the collab use. It may just be they are small on a large object?
Yes, the nail heads are very much too perfect squashed hemispheres. I did nothing to them.
However, at the sort of distances, a full chest is ever likely to be used in any scene, you would not see any differences I have begun to think, after reading your comments. people making them would have been making them aiming to be the same. In hand made terms, not machine made modern production. However I have worked with a specialist hand cutlery forger, as in hammered out of a billet of metal. When you put his work side by side, let alone several inches apart, You would not easily see any differences in them. Blacksmiths would have very similar skills imo, especially back then.
Yes it is deliberately intended to be ânewâ. A minor irritant to me is how most portray âold stuffâ in their era of creation as though they were 600 years old and worn to bits in their time. Their hand making skills would be very good.
So it is low on damage, though the main wood texture does actually have a few scratches in it. My belief is it would have been made for a fairly rich person It had a lockplate on it, and an inner lockable box. I have not, yet I guess, made a lockplate, The original is ther but long unused , replaced with other metalwork. So I was at the time of starting this over a year ago or more, unsure as to whether such locks were also original. Seems quite possible.
I added a bone to open the lid with.
Played with the third strap on the lid with a little displacement, upped the polys. Ok not visible lol. Aiming for a residual hammered surface.
Big annoyance. Why the odd shadowing that is on the plain grey No material mesh and still affects the render? All normals are facing correctly, In some cases checked by verts scaled to axis 0 and are perfectly flat.
Open and underside views.