Hello and thanks for the new lecture for macOS.
Everything did pretty fine except I had a warning on the c_cpp_properties.json.
To get rid of it I had to change the macFrameworkPath into this (I have the latest version of Xcode on a mac M1) :
"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks"
I noticed too that the path hombrew installed raylib in, was different on my computer than on the video.
On the video the install path is : /usr/local/Cellar/raylib/3.7.0
On my mac, hombrew installed it in : /opt/homebrew/Cellar/raylib/3.7.0
So in the lecture : 2_AG_CPP, when I need to include raylib, I have an error that says :
{
"resource": "/Users/MyUserName/Documents/GameDev/project/main.cpp",
"owner": "C/C++",
"code": "1696",
"severity": 8,
"message": "unable to open source file \"raylib.h\"",
"source": "C/C++",
"startLineNumber": 1,
"startColumn": 1,
"endLineNumber": 1,
"endColumn": 20
}
I suppose it’s because the raylib is not on the same place than you… How do I correct that ?
Thank you for your time !
EDIT :
I had to change the #include “raylib.h” by #include “/opt/homebrew/Cellar/raylib/3.7.0/include/raylib.h” to get rid of the error.