Low Poly Graveyard Game Ready Assets Pack WIP Thread

oh yea, coffins have multiple variants both “open” (that you can put stuff in it and make it in game open/close, or just scatter it around showing that something got out of it, etc.).

…it’s complicated. Depends on the engine really, but Unreal can do stuff like that, but low poly terrain is frequently assembled from just ground meshes. Sculpting the terrain to look good like a grave hole would also require increasing the resolution (and IIRC there is no ‘dynamesh’, you would have to make whole chunk of terrain higher res). And it’s just way easier in my experience to just plop down a mesh like that.

Thank you!

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I know we’ve had the pleasure of watching you expand this collection here on gamedev.tv, but I don’t think that did the scope of work justice. Looking through the images in the marketplace…it’s staggering the amount of models you have put together. Your timing couldn’t be better. Just in time for spooky season. I hope this sells like pumpkin spice this season!

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Thank you again for your kind words!

I did learn a lot from gamedev.tv and community and am hoping that this kinds of posts will help others too - to see the actual production process of game asset creation. This is not something that you can really observer anywhere as it’s multi-month process so no YT video or on-line course can really cover that. Plus making those kinds of video/courses would probably not be very profitable, so there isn’t much financial to make them.

Showing the actual scope of “mega pack” like that is the problem. One more reason not to do them in the future (I really, really need to stop myself from “I’ll just do one more model”). I’ve watched a few reviews of the Nature pack (which in itself could be called ‘mega pack’ - most low poly nature packs are 1/4th of it’s size) - and most of them were surprised after opening overview map about how much stuff there is there.

Long time without updates… but Unity version is almost done too… Here’s raw recording from built-in RP:

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It’s been almost two years since I saw this thread!

The amount of work you’ve put into this is outstanding.

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Thanks :slight_smile:

This should also be a warning to other indies not to overscope the projects :sweat_smile:

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Depends, if it makes yours stand out above others and get better sales rather than next to none it may still be the best way to go about it.

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That took a lot of time… but finally submitted also to Unity Asset Store! :partying_face:

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And it’s out! Below is a “trailer”:

And if anyone is interested with the store page: Forgotten Graveyards: Low Poly Cemetery Mega Pack | 3D Props | Unity Asset Store (it’s 50% off for first 2 weeks :slight_smile: )

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So Fab launched finally :slight_smile: And I’m there too:

Here: https://www.fab.com/sellers/Vertex%20Rage%20Studio

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Oh is Fab a new shop like the other game engine ‘Stores’? Basically Epic’s shop?
Good you are all set up there too.

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That’s good way to put it. So far they merged Sketchfab and UE Marketplace. They plan to merge in ArtStation store next year too.

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Oh right. I did not realise they were all part of the same overarching company! LOL.

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Yea, Epic went on “shopping spree” a few years back. Fortnite success did help them a lot. They now started to finally consolidate the businesses. Those kind of corporate consolidations are usually quite painful for people involved :frowning:

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