Hi.
I loved this course Thanks Grant and all other students for your explanations and kindness. Now, I want to share with you my own personal project inspired by these lessons: a gang of teenage girls
Here are the setups, with reference images and simple models inherited from the previous lessons, ready to be modified!
The first on the list is Anna.
I proceed in a methodical and circular way, one character after another, in order to maintain a certain graphic coherence in the group
First, the basic shape with the approximative body measurements. Then, I added Loop Cuts to round the shapes as learned. Then, I found some face structure that I like: a cubic nose, a cubic mouth and cubic eyes. Again, different variations for each character.
Next, I add the hair and refine the face. As seen in the image below, Anna has « antennae », because I am still working with the mirror modifier. While waiting to break the symmetry and add the small missing details, I will have the shoes to sculpt.
Not so easy to extrude some parts which need to be join, as the backpack and it’s straps, or the necklace and the pendant. I used Delete Faces and Fill a lot of times. I’m sure there is a more efficient way but, for now, it works
And the last one, Flora.
I can say that I’m proud of the dreadlocks, which were difficult to extrude without messy topology. The Face Orientation Overlay was really helpful for this part
Ok, sculpting the shoes was really funny. I think it’s a good exercise to try to create some variety from a basic shape. Personaly, I prefer Carlotta’s shoes ^^
Very nice work and shows off very well how much variety can be created still even in low poly characters. By increasing the poly count a little from Grant’s versions.
Anna is listening music with her headphones, so I chose two quite dynamic poses.
Bea walks in a more or less elegant way. The nuances are subtle.
I want to give a smartphone to Carlotta, so I chose the most suitable pose for this.
Dora’s story is less funny: she is injured in her right hand, and her animation should reflect her pain.
Ella is a bit depressed, so she walks with a sad face and her head down. Or she flies, because why not :p?
Flora should have a skateboard, so I chose appropriate animations. And if she finally doesn’t have the board, maybe she will turn into an angry girl. Or a zombie >_<’
Next step: materials !
Thanks! Exactly: I try to stay as low poly as possible, and experiment with flat design expressions and hair blocks ^^
I hope the color and lighting will make the all thing look nice
A really nice object to create. I started badly without using the mirror modifier but I realized my mistake soon enough to start again with good practice. And because a skateboard is totally symmetrical, I also used the Y-Axis.
I won’t go further here because I’m lacking of knowledge, but it was a fun and really useful way to improve my skills Now it’s time to jump into another course
PS: If you want to see how it works behind the scenes, here it is:
Hi. I decided to continue this project during the GameDev TV Game Jam 2022. Here is the result of around 110h of work for about nine days
What I can say is that using Mixamo animations in Blender and exporting them into Unity is not that easy (I left that behind to focus on environment modeling and creating the gameplay).
And also colors and ligthing are quite different in the two programs
Anyway, a lot to do better in the not so distant future