Hi! I had intended to switch from Unity to Godot in the not-so-distant future to complete my fully open-source toolkit, but the greedy decision of Unity Technologies board now convinces me to accelerate.
I’m sad because I loved working on GameDev TV Unity courses, as D.E.A.R. 42 and T-Cell and others, and also create a nice prototype during the GameDev TV 2022 Game Jam But I don’t trust this company anymore and I don’t want to spend more time learning their technology Maybe a little bit more of Microsoft C# but meeh… → GDScript looks attractive too
So, hello Godot, goodbye Unity and here we begin a new journey together
My personal challenge : try to adapt Unity courses challenges for Godot. This could be a fun exercice
Hate money , love people