Hi,
I’ve been trying to work on a game idea where the players play as characters inside of a vehicle that can be controlled.
I’m using the same method of replication for the vehicle as the krazy karts project.
The problem I am running into is that when the vehicle is moving and a client player walks to the back of the vehicle they get pushed away from it. This happens further from the back the faster the vehicle is moving. If I understand correctly it is because the vehicle on the server is further away in space than the client, the server is telling the client player that they are running into a wall even though the wall is further away from the client perspective.
Does anyone have any suggestions on how to remedy this?