Using a different image from the same folder doesn’t change anything.
#include "raylib.h"
int main()
{
const int screen_width{384}, screen_height{384};
Texture2D world_map = LoadTexture("nature_tileset/world_map.png");
InitWindow(screen_width, screen_height, "Classy Clash");
SetTargetFPS(60);
while(!WindowShouldClose())
{
BeginDrawing();
ClearBackground(WHITE);
DrawTextureEx(world_map, {0.0F, 0.0F}, 0.0F, 4.0F, WHITE);
EndDrawing();
}
UnloadTexture(world_map);
CloseWindow();
return 0;
}