Let's share GitHub accounts

… so we can follow each other’s work. You are committing your work to source control right :wink:

Anyway, here’s mine: https://github.com/bentristem

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Nice!

Here’s mine: https://github.com/hevyw8. It’s been dormant for a while and I haven’t started using source control in game dev yet. But soon!

-Adan

Same as Adan. Pretty dormant, but eventually will be using for source control after my son decided to delete my glitch garden _Scenes folder and was unretrievable :cry:

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I’m not relying on github right now because I don’t want to pay for an account. But I am using Cloud 9:

http://c9.io/elarue53078

Yes, it looks a little empty right now only because I just set it up. It’ll get filled up, don’t worry. :wink:

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You only have to pay if you want a private account. You can have a public one for free I believe. I used bitbucket which provides private for free also.

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Thanks for the tip, Rob! :smiley:

No worries. I am not sure of what the significant differences of that definition are though. I think if it’s public it can be searched for/found. Would be odd if others could commit changes but who knows. I’m sure a lot of.people just want to keep their stuff private to not give away their most awesome of ideas. Probably some other features differences too. :slight_smile:

https://github.com/UnityJelly (VR Course)
https://github.com/UnrealJelly (Unreal Course)

Not sure what happened to my unity one as i had issues with bitbucket and so lost the back up.

The “private” part in the paid GitHub account means that you can have a certain number private repositories that nobody or only invited people can see. Public repositories on the other hand are visible to everyone. So unless you are working on that Big Secret Project you probably don’t need a paid account.

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No GameDev stuff on there yet…

I’m not sure, but what is GitHub?

@Kimset GitHub is basically a cloud drive. In these courses at some point you will be advised on using source control.
Source control is basically like keeping multiple save game files but having the added functionality of having them stored online as well as locally.

Ben states something clever along the lines of “You’ll hate it but then you’ll love it” which is true. I hated setting it up and when user error screws things up but now i wouldnt want to be without it!

You will need a github account and software called SourceTree or something similar.

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You my friend have a lot of jelly going on! :smiley:

Its a Jelly old world out there :wink:

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It’s peanut butter jelly time! :smiley:

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Mine is over here:

I did some addons to Block Breaker with an extra ball and a small paddle when hitting a brick. For Laser defender I implemented a shield powerup and a “power down” that gives the enemies double firepower.

I’ll be interested in seeing others work and hope this topic also encourages people to not only post a link to their game but also to their code so we can learn from each other :slight_smile:

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Why would I get a Github account?

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There are many reasons to use a service like github.

  1. It backs up your work, so in the event of a computer dieing, you dont lose everything.
  2. It allows for multiple people to work on a project.
  3. If you go open source, gpl, apache, creative commons or a similar license, it lets you share your code with the world without having to host it yourself.
  4. if you release a game that becomes a big hit, you can write an updater into your game that will download updated files from your github account and patch the game automatically.

Those are just a few.

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I actually just pushed my work to github for the first time:

This was after my computer gave me the blue screen of death! Luckily I didn’t appear to lose anything, close call though! :sweat_smile:

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