Solution Found: Place pre-fab voxel blocks and hold ctrl to use Unity’s snap function to place them. Don’t duplicate waypoint blocks.
Original Question
In Realm Rush, Lesson 140, the jump after the challenge has enemy blocks and neutral blocks placed on the grid, but they do not have waypoints.
I am unclear on how to remove the waypoints so the enemy does not pathfind them, while keeping the blocks snapping to the grid.
To be clears as well, the enemy bases placed in the video appear to not be snapped to the grid, but just placed adjacently. Is that correct?