I have learnt that Unity is a left-handed and Blender a right-handed System.
In Unity an anti-clockwise Rotation is a positive Value and a clockwise Rotation a negative Value.
In Blender it is vice versa.
I have learnt that Unity is a left-handed and Blender a right-handed System.
In Unity an anti-clockwise Rotation is a positive Value and a clockwise Rotation a negative Value.
In Blender it is vice versa.