Ledge Hanging

This challenge threw me for a small loop. One of the challenges was “Switch to the PlayerFallingState when the player presses the ‘s’ key or equivalent”. I read this as to create a new input in the Controls & InputReader which would effectively cancel a hang. I feel if this was described as: “Switch to the PlayerFallingState when the player presses the ‘s’ key or equivalent (move direction away from the ledge)” or something like that, it might be more obvious that the player is pressing the control to move away from the ledge and attempting to drop from the hang position. Not that the student needs to create a new cancel hang control.

Just a suggestion.

Thanks!

Julian Boardman

Thank you for the suggestion.
I’m sorry this one threw you, and I can see where it could be confusing.

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