Latest Updates With RPG Course

Yes, it’s available in both Udemy and in our Course catalogue here on the site.

We’re not planning on a mutiplayer component to the RPG series, but there is a new Multi-player course available now in our Course catalogue here at GameDev.TV which, in addition to teaching Multi-player using the Mirror plugin for Unity, also guides you through writing a Realtime Simulator.

I just bought your 3 lessons:

■ RPG Core Combat Creator: Learn Intermediate Unity C# Coding
https://www.udemy.com/course/unityrpg/

■ RPG Inventory Systems: Intermediate C# Game Coding Course
https://www.udemy.com/course/unityinventory/

■ Unity Dialogue & Quests: Intermediate C# Game Coding
https://www.udemy.com/course/unity-dialogue-quests/

For testing, I downloaded the git project : UnityRPGv2 / RPG

But I have this errors:

Can you help me?

Thank you

Hello!

Can I follow Unity RPG courses with unity 2020?

Thanks!

Absolutely. In fact, I have a version of the project on my system in each of the major LTS versions (2018, 2019, 2020) as well as 2021.1 and 2021.2. While there are visual differences in the interface (improved lists starting in 2020, Dark mode in the newer versions, and most notably, the interface for Cinemachine), for the most part you should have no trouble.

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For those who are wondering if this course is good or not, I think this course is amazing. The most valuable thing I’ve taken from this course is I learned how to structure and design different solutions to problems in Unity. I realized I often come back to the project code just to see how Rick/Sam designed a specific structure for a feature, then integrate it to my own projects.

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Hello!

I was wondering if there will be an update for this course with the new input system.

Thank you!

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We don’t have any immediate plans for this, but it is fairly easy to integrate the new Input System into the game, I actually use it in my own personal project. I’ll post a quick and dirty tutorial on converting it, hopefully by the weekend.

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Hi is the content still relevant for the latest versions of unity or is it quite outdated such as does it use deprecated unity methods or anything like that?

I’ve already completed the course 2 years ago on Udemy but I’m wanting to retake it as I’ve had a long period of time without game dev programming.

You’ve mentioned you have a version in unity 2021.2 so I assume it will be ok to follow along in the latest 2021.3 LTS?

If so does this apply for the other RPG courses?

Yes, while there are a few UI differences (most notably Cinemachine) and the look and feel of Unity has changed (please save your eyes and use the Dark mode!), things work pretty much normal. Lists are also improved in the inspector, though some random versions have some quirks displaying them.

As long as you stick to an LTS version you should generally be fine.

Hi. Do you have plans for update the course? Or make a new one?

As of now, we don’t have any immediate plans.

Hi,

Did you end up posting this somewhere? I’m about to start the courses for the first time and I was just wondering if the video on the new input system was available as well.

Sorry for bumping such and old conversation!

Thanks,

Lithnor

I actually got distracted from this (I get a LOT of requests, and have limited time). It’ll be a text tutorial when I do it, though. I don’t do videos.

Ah, no worries. I just read another comment where you were quoted as saying that in the third person RPG course it’s covered pretty thoroughly. I’ve also got that course and I plan on taking it very soon as well. No rush at all!

Can I follow the Unity RPG courses with Unity 2022 LTS? Are there any complications I need to know?

There are some issues with the Unity 2022 LTS versions (at least there were, I haven’t had a chance to evaluate the latest that are unrelated to course code, I just don’t recommend the 2022 LTS version at this time due to the bugs. While LTS normally means “Long Term Support”, at least through 2022.3.8, it appears to mean “Less Than Satisfactory”.

The Unity 2022.2 channel has been excellent, but there is a change once you pass Unity 2022.2. The workflow for the navigation system will change. You’ll likely need to install the AI Navigation package, and instead of using the Legacy navigation system, you’ll add a NavMeshSurface to a GameObject within the scene (I put it on the terrain!). That is where you will bake your NavMesh.

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