As a challenge before Rick started doing it i tried like this. Is this method also ok ?
void OnTriggerEnter2D(Collider2D target)
{
if(target.tag == “Laser”)
{
target.gameObject.SetActive(false);
}
}
As a challenge before Rick started doing it i tried like this. Is this method also ok ?
void OnTriggerEnter2D(Collider2D target)
{
if(target.tag == “Laser”)
{
target.gameObject.SetActive(false);
}
}
Hi zavy,
In many cases, there are multiple ways to make something work in Unity, and Rick cannot show all of them. If your code works, it’s a solution by definition.
Has your question been answered?
See also:
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