Hi, so when I attempted the challenge to stop the player from multi-jumping (i.e. only jumping when the player is first touching the ground), I used my RigidBody2D object to check if the player was touching the Ground Layer (which worked for me):
However, when Rick went over his solution, he used the CapsuleCollider2D to make this check. I tested and this works for me as well:
My question is: Does it make a difference whether I use one solution over the other? Is it better practice to use the CapsuleCollider2D? And if so, why?