Jump Height not Constant

My character is not jumping constantly.
Sometimes it is jumping higher and sometimes it is jumping very low.
What could be the problem?

void OnJump(InputValue value)
            float jumpAmount = jumpSpeed * Time.deltaTime;
            myRigidbody.velocity = new Vector2(myRigidbody.velocity.x, jumpAmount);

Hi CrazyGamer,

Have you already tried to remove Time.deltaTime? If not, try that and test your game again. Did this fix it?

See also:

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