Jadas Cloth journey

I like the cloth simulation, but I have a lot to learn…

These are my first trys.

![checker%20texture%20problems|500x490]

(upload://wlHkPXDpxIM8BRTajBZh50ORP4N.png)

The checker texture causes texture problems…

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The solution was: one noodle in the shader editor was broken.
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Variations:

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I found it very difficult to add 2 cloths above each other. The top one causes a lot of mistakes…

One solution to fix the problems was to increase the thickness outer of the underlying cube.

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Unfortunately the texture doesn´t look perfect, but is a compromise.

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Experimenting with stripes with shader and texture and not some stripe image.
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Duplicated the first node tree and rotated it.

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:grinning: a little bit proud.

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Experimenting with a node tree.

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Those are stripes 2

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Those are stripes 1

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That is the node tree. With the mix node fac before the material output I can mix them to a complexer pattern:
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I love this technique, it is so creative. :smile:

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Another colour scheme

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A cone with a stripe pattern

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it needs a lot of subsurf 5, 5
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Playing with the wave texture settings of one stripe node set…

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playing with both stripe node sets… I like the result very much. :sunny:

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I like this study. It’s inspires me!
I’m thinking about a washing line with clothing.
As part of my water well.

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Thanks, FedPete. :slight_smile: And your project idea is really exciting!

Very inspiring @Jada, this just might be my next study after finishing the Enterprise

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You mean Star Trek’s Enterprise?

Wow, you have to show your progress on this dude! :smiley:

Are you making the interior too or just the ship itself?

I am very interested in your cloth studies!! :slight_smile:

A fuzzy effect with Detail Sc (128,8) :

Same with Detail Sc (1)

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Distorsion with 60

Distorsion with 120
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Play with Mapping and Wave Texture




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adding distorsion

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without mapping and texture coordinate

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These are amazing Jada!

Now, you know that you can use this for everything, right?
Like make them grayscale and control roughness or make them a height and plug to a bump node, for example.

You could easily change from cloth to wood or water or whatever… :smile:

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Thank you for your encouraging comment! :slight_smile:

Oh, I would really love to make some other textures, like wood and water…and combine all the interesting ones in a complex composition… At the moment I experiment with cloth to gain some experience…

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Jada! Look at this!

Inpired by your posts I was trying some random stuff when this happened!

Using JUST ONE Magic Texture lol! (and some ramps…)
Mixed a Transparent shader

EDIT:
And then I had another idea! Adding some pattern as holes to the original material.

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That´s looks sooo great, absolutely amazing, Capa!! Such an inspiration!!Thanks for sharing. :smile:

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I have tried to work with your setup, Capa. But unfortunately there is a mistake, that I couldn´t find and fix… The transparent effect istn´t there…

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I really love your technique and it would be great when I could fix the texture problems.

capas technique.blend (6.4 MB)

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I have added a wireframe modifier and it looks like real cloth…
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Ah if you are rendering with Eevee you need to go to the Material properties and change the Blend Mode

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Wut!? How many faces your cloth has?

Talking about fixing texture, if you have the default unwrap of the sphere you can scale the UV on the X Axis to make the pattern square like the Plane.

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Thanks for your help and the good information about the Blender Mode. :slight_smile:

Oh, I have made a silly mistake and I have forgotten to unwrap the sphere…:face_with_hand_over_mouth:

You asked for the cloth:

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The first subsurf is applied, but there is another one - unapplied - in the modifier stack:

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Hope, this is helpful.

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I have tried to fix the problems and now it looks so:

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The material looks transparent, that ´s great, but it hasn´t any thickness more… I don´t know, why it is vanished…

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interesting star-effect:

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another experiment:
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I think texturing is to difficult and I give it up for today…

This is my last try. I like the result nevertheless.

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@ Capa:

Your Mapping settings are on the second view a little bit different then mine. When I look at the Scale: you have a divide sign before the numbers…

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How did you made this?

In comparison mine:

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WOW, you figured out how to make lace materials. Nicely done!! :slight_smile:

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Thank you, Miss_B. :slight_smile: It was Capa´s idea and I have loved his inspiration and tried to repeat his node tree… But I have ended with something different, what I also like…

Well… maybe it’s just a bug from resizing the node? I was not aware of that…
Probably something else is wrong there.
Maybe you linked the wrong Mix Shader node to the output.

Notice that in my post I start with one but then I added another which I marked with a red line

1 Like

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