It appears Mixamo updated the Character rig for the Enemy used

I realize that this series was created a few weeks back but I wanted to share that Mixamo has updated the character rig for the KNIGHT_D_PELEGRINI character which is used for the enemy in the video. This means that the animations we are using for the player will also work on the KNIGHT_D_PELEGRINI character rig (Provided you are using the same player character rig used in this project) . So no need to download the animations again. Cheers

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Yes, just be aware that this is something that happens with Mixamo for whatever unknown reason… Their bone structures appear to be a bit fluid from session to session.

Another alternative is to convert both the models and the animations to Humanoid animations. They they can be used with any model that is setup as a Humanoid (and the model can use any animation that is setup as Humanoid, such as Animations By Explosive.

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