Hi all,
I am on lecture #89 of the “Complete C# Unity Game Developer 2D” course. I have setup a Polygon Collider 2D on my background tilemap. Then in my follow camera I have setup a “cinemachine confiner 2D”. Cinemachine doesn’t work the same as in this lecture as it has been updated but I think these are the correct components to use. When I add the background tilemap into the bounding shape of the confiner, my game completely breaks. I have attached a screenshot of what it looks like but it looks like it is converting to 3D. When I click play, it looks like my sample scene just flips. Not sure what could be causing this. Is it something to do with the sprites I am using, or am I using the new cinemachine wrong? Any help would be appreciated.
Thanks, Toby