Isn't calling Server_MoveForward after MoveForward moving twice on server?

I understand that I need to manage inpit bindings on client to move the pawn locally and then call the server RPC to move the pawn on the server (and then on all other clients): this second call is executed only on the server. But what if I’m on the server, shouldn’t it be calling MoveForward AND the server RPC (thus moving the pawn twice)?

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