I’m creating a multiplayer Quiz game and I’m trying to set the player prefab as an UI element to then use the syncvar hook to change the name of the user in the UI.
but when Mirror automaticaly create the prefab player it set in the worldspace and not inside a canvas.
how can I change the parent of the player prefab from the client site?
Should I create a normal player prefab instead of an UI element and then set the values of the UI element using references?