Just got to the section of the course for Multiple Audio Clips and attempted something dealing with audio before reaching this section. Just curious, is it bad practice/efficiency to have multiple audio sources for different sounds that I referenced in a script? Also, would I need two audio source controls if I were to play background music and in-game effects at the same time?
I drag and dropped the Audio Sources to the references and played them without issues, but noticed they were all named Cube and I could not tell the difference. Is this because it is under the same object?