It seems more like we’re making a selection and not clearing one. Will this be different down the road?
By SelectionArea I’m referring to the actual box (selection area) that we will have when multi-selecting our units. So it will effectively select all the units in that box, then clear the area. That’s my though process at least
This one confused the heck out of me too. In the player’s mind their input is to select a unit, deselecting is a secondary function of that.
I feel like
CreateSelectionArea makes more sense, at least at this point in time, I can’t be sure about the future code.