Is ClearSelection() the right name for this method?

It seems more like we’re making a selection and not clearing one. Will this be different down the road?

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By SelectionArea I’m referring to the actual box (selection area) that we will have when multi-selecting our units. So it will effectively select all the units in that box, then clear the area. That’s my though process at least :smiley:

This one confused the heck out of me too. In the player’s mind their input is to select a unit, deselecting is a secondary function of that.

I feel like CreateSelectionArea makes more sense, at least at this point in time, I can’t be sure about the future code.