Installing raylib with WSL

Hello, my experience is super limited in package installation, even more so in C++. I tried installing raylib with my Ubuntu WSL. I tried using homebrew, but any function call from raylib is not working. I tried installing it directly from the raylib website info, but there are always files that are not generated correctly when compiling the library and installing it.

I tried a lot of stuff, but ressources are super limited. I have no examples of C++ libraries installed that I was able to refer to. Seems like VS code is able to pick up the syntax of the functions, but not my compiler. If anyone would be ready to help me with that kind of stuff. That would be neat.

Thanks in advance,

Is there a reason you’re installing Raylib in a windows subsystem and not just install Raylib at the default location on Windows and use VSCode on Windows?