Incorporating Time.deltatime (my solution)

I found that by directly incorporating this into the code the rotation was very slow. After researching the Unity documentation it says that rotation speed will now be just 1° per second.

So I added a multiplier variable called rotationSpeed to the code that can be changed from within Unity to specify the rotation speed… obvs :stuck_out_tongue:

This seems to work pretty well at a 100 multiplier.

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