To be honest I haven’t done this section of the course, I’m not sure how Rick is doing things but now I’m wondering why he’s not using the Tilemap Collider 2D, which has volume and is way better because it eliminates the need to have a collider per tile. If you are using Unity 2017.2 or above you can use the Tilemap collider.
I’m not saying nor implying that you should change things everytime, just to be aware that there’s no such thing a better way to do things, also, be careful with the internet, just because people come up with the same solution it doesn’t mean it’s the best solution, more often than not, the solutions you look on the internet are way more complicated than they should or outdated (Unity updates way too much), I have many, many testimonies of that being the case, so please be careful with what you read, google is your friend, but only if you are an intermediate programmer or above, if you are a beginner you shouldn’t rely too much on it and according to much better programmers than myself, googling might even be quite harmful for beginners, of course not for all beginners, but I’ve seen some cases that get caught in google-hell being unable to truly code on their own.
You could set the colliders as triggers, that could work, you can use use the Collision Matrix and child the colliders in different objects with different layers.