I noticed a lot of UE4 tutorials have the #include statments in the headers.
I was wondering if there is an advantage to using the #include “raymath.h” in the “enemy.cpp” file instead of “enemy.h”.
Thanks in advance,
Trevor
I noticed a lot of UE4 tutorials have the #include statments in the headers.
I was wondering if there is an advantage to using the #include “raymath.h” in the “enemy.cpp” file instead of “enemy.h”.
Thanks in advance,
Trevor
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