So first off Rider does tell me Call to a virtual function inside a constructor is resolved at compile time
when placing this under the Constructor. Not a big deal, I’ve been placing it in BeginPlay and I do believe at some point he did mention doing this in BeginPlay.
My question really is in relation to replication, I have noticed that the movement appears clean and smooth on the server but on the client it appears slightly choppy. It’s almost imperceptible but it’s there and It’s not really a big deal I suppose but is this normal?
Actually I’m wondering if maybe it’s an optical illusion since the server window can’t be in focus at the same time the client window is and perhaps this might effect the rate of replicated movement data I am receiving?
Just wondering because I know Unreal by default goes into power save mode or low performance mode or whatever when it loses focus.