In a real scenario, would we really replicate the movement of this key actor?

I was thinking about possible networking bottlenecks and was thinking of a scenario of hundreds of such keys on a map. Would we need to replicate a key as it is right now? The rotation could easily be done on each client and also does not need to be in sync because it has no gameplay implications.

That way, removing the “SetReplicateMovement(true)” in our constructor, would benefit the whole networking traffic, or not? Not having much professional experience with multiplayer scenarios, I’d like to know your opinion on this :slight_smile:

Well, I never added replicate movement. There are cases you might want this and that would be to ensure everyone sees the same rotation. For the key it isn’t important however.

It’s a personal preference and the traffic is minimal.

2 Likes

This topic was automatically closed 20 days after the last reply. New replies are no longer allowed.

Privacy & Terms