I was thinking about possible networking bottlenecks and was thinking of a scenario of hundreds of such keys on a map. Would we need to replicate a key as it is right now? The rotation could easily be done on each client and also does not need to be in sync because it has no gameplay implications.
That way, removing the “SetReplicateMovement(true)” in our constructor, would benefit the whole networking traffic, or not? Not having much professional experience with multiplayer scenarios, I’d like to know your opinion on this